


While sneaking into school one night he finds that he has been locked in with his crush and two other girls, as well as a duo of homicidal janitors and a few vengeful ghosts. White Day starts out simply enough, with a Korean high schooler looking to return his crush’s lost notebook, as well as give her a gift for White Day, Korea’s equivalent to Valentine’s Day. Sadly, while White Day: A Labyrinth Named School may have been influential when it first released, time has not been kind, leaving a game that is more of an exercise in frustration than terror. The obscure 2002 Korean horror game never got a proper western release, so when announced that it would finally be localized for modern consoles, I was absolutely elated. As a first person horror game in the vein of Amnesia and Outlast, White Day: A Labyrinth Named School has long occupied a similar space for me as Haunting Ground and Rule of Rose a classic horror game that many claim is one of the genre’s best but is hard to get a hold of.

For years, I’ve wanted to get my hands on White Day.
